Real-time Rendering

CIS561: ADVANCED RENDERING, Penn Engineering - SPRING 2020

WebGL

OVERVIEW

This project is a collection of real-time approximation of physically-based effects. Click on any of the following images to be taken to the ShaderToy file where you can see and interact with the real-time rendering program. The implemented features utilize ray-marching and signed distance functions (SDFs). All but the first two are animated and all can be manipulated to affect its real-time function.